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Pin difficulty settings wwe 2k23
Pin difficulty settings wwe 2k23









pin difficulty settings wwe 2k23
  1. Pin difficulty settings wwe 2k23 update#
  2. Pin difficulty settings wwe 2k23 professional#
  3. Pin difficulty settings wwe 2k23 windows#

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Pin difficulty settings wwe 2k23 update#

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Pin difficulty settings wwe 2k23 professional#

This is a place where you can discuss anything related to professional wrestling games! That includes any wrestling game from any platform, although the primary focus on this subreddit is the WWE2K series.

pin difficulty settings wwe 2k23

Though against guys like Lesnar or Reigns, even with this set to 0 you will still likely have to hit multiple finishers unless you REALLY wear down the AI's health before you hit your sig and finisher combo.Hello and welcome to /r/WWEGames. You actually want to DECREASE this slider if you want to get rid of the need to do 2+ finishers in every match to get the pinfall. I'm still messing around with Vitality and Stun sliders, but I think these will vary widely from player to player depending on their own preferences and skill level.ĮDIT: AI Difficulty Damage Scaling doesn't affect the damage the AI does to you, but rather the amount of damage the AI takes. Rollout Frequency at 1, Rollout Duration at 100. I found at 65 the AI doesn't reverse nearly enough, but above 75 and they seemed to reverse everything. Test a couple matches and tweak the AI reversals from here, increasing or decreasing the settings you're not satisfied with by 5 and then testing again. Increase AI reversals all to around 70 or 75, except for weapon reversals which I'd put around 25. Most importantly, turn Reversal Prompts OFF in the Presentation settings. Once you know the animations and reversal window, though, I'd decrease this down to 0 as well (yes you will still counter at 0, you just have to be extremely precise with your timing).

Pin difficulty settings wwe 2k23 windows#

Decrease USER reversal windows to 0, with the exception of the Sig/Finisher Reversals you can leave around 5/10 or higher depending on your own ability to time reversals. Just a more proactive AI, but I doubt that's possible? I'm probably going to try reducing BASIC REVERSAL WINDOWS so I don't have to "hold back" on purpose, which kinda defeats the purpose of the game (I might as well just watch the matches). I'd rather not increase the counter bar as I'm tired of counterfests. I am a decent button masher but it shouldn't be this easy? Lower number the meter will go faster to get you out and higher number the meter goes slower to get you out when you hit circle on PS or B on xbox.Īnyone with some suggestions for the sliders? Right now I play on hard but it's ridiculously easy to win as you kick out of literaly anything. These next two have to do with the speed of escape from getting dragged or carried. Higher difficulty does more damage and lower does less along with a lower number on this slider does less damage and higher does more. This is how much damage the cpu does to you. Cooldown is how long it waits until the meter starts to go up and regenerate health and Regen rate is how fast the meter increasesĠ= shorter time until regeneration startsġ00=longer time until regeneration starts How fast you can get to being stunned and how long it lasts How often you can rollout and how much time you have to execute the rollout How fast the stunned meter goes down when stunned If fatigue is on than these are in play if not they mean nothing These are for the human to give you more or less time to reverse Lower number less run ins higher number more run ins Reversals are straight forward lower number less reversals higher number more reversals I could not find a good explanation of what the Gameplay Balancing sliders do so after some testing this is what I came up with.

pin difficulty settings wwe 2k23

WWE2K22 Gameplay Balancing Sliders Explained Here











Pin difficulty settings wwe 2k23